How do you know if Raycast hits something?
Check if the raycast hit something on the way
- Vector3 mousePos = Camera. main.
- Debug. DrawLine(player.
- if (Input. GetMouseButtonDown (0)) {
- RaycastHit2D rayCast = Physics2D. Raycast(mousePos, Vector2.
- if(rayCast. collider == null) {
- player. position = new Vector3(mousePos.
- } else {
- Debug.
How do I know if my Raycast hit is a collider?
How do I check if raycast is hitting a gameobject?
- void Update () {
- Ray ray = Camera. main. ScreenPointToRay(Input. mousePosition);
- RaycastHit hit;
- if (Physics. Raycast(ray, out hit, 25)) {
- if(hit. collider. gameObject. layer == 8 && hit. collider != null) {
- actionMenu = true;
- return;
- }
How do you know if a Raycast hits an object in Unity?
Detect if Raycast hits a game object
- base. OnUpdate ();
- RaycastHit hit = new RaycastHit();
- Ray ray = new Ray(CachedTransform. position,transform.
- if (!_hit && _hitPrefab != null && Physics. Raycast (ray,out hit,_fireDistance)){
- SpawnHit(hit.
- _hit = true;
- // Echo the Raycast transform.
- Vector3 forward = transform.
How do you ignore a Raycast layer?
If you check the docs, Raycast() takes a LayerMask parameter called layerMask. The raycast will only happen against layerMask, so if you want to ignore a layer, you’d put in a layermask that contains all layers except for the one you want to ignore.
How do I get Raycast hit position in Unity?
Position of raycast hit
- function Update () {
- if (Input. GetButtonDown (“Fire1”)) {
- var ray : Ray = Camera. main. ScreenPointToRay (Input. mousePosition);
- if (Physics. Raycast (ray)) {
- // get the xyz position of the raycast hit and input into a var–
- //”posVar” for example.
- }
- }